

Additional comparisons with the PC version at max settings are found below. Use the full-screen button in conjunction with the 720p quality setting for the best experience. "Visually, this is a win for Xbox 360 owing to higher rendering resolution, better filtering and anti-aliasing plus improved delivery of assets during LOD streaming." Saints Row 4 compared on Xbox 360 and PS3.

Compared to Saints Row: The Third the difference between platforms is now more readily apparent. This results in some additional harshness around geometry edges and effects, along with a degree of fuzziness to the overall image that we usually see on sub-HD titles. That said, the increased use of effects and set-pieces appears to have had a profound impact on how well the game runs on console performance is poor on both platforms, while on PS3 the rendering set-up has seen some substantial changes from Saints Row: The Third in order to accommodate the larger scope of the action on offer in this sequel.Ī look at our head-to-head video and triple-format 720p comparison gallery suggests that the PS3 game retains its 720p vertical resolution but that the horizontal has been scaled back by 25 per cent, giving a 960x720 framebuffer. These dramatic changes successfully infuse Saints Row 4 with its own distinct personality, separating it from both other similar open-world titles and its predecessors. The city of Steelport itself has also transformed into a dark and gloomy alien simulation of its former self - at least in the beginning of the game - with giant transparent shields covering various areas and structures that exhibit a layer of digital noise on the surface, only made noticeable as the camera moves close to them. Of course, the increased scale and scope of the new game also puts greater demands on the the engine than in the previous Saints Row games, with post-processing effects, particles, and lighting all used far more often than before for increased dramatic effect.


Saints Row 4 continues this trend, taking the refreshingly preposterous gameplay found in its predecessor and pushing it to even higher levels of insanity, with alien invasions, superpowers and over-the-top self-parody once again high in the mix. With Saints Row: The Third, there was a sense that Volition's franchise was leaving its GTA-inspired roots behind in order to carve its own path in the world of free-roaming sandbox games, using its irreverent tone, cartoon violence and outrageous action to set it apart from the crowd.
